So Flipping Cool: AR Sandboxes with Virtual Water Simulation

The UC Davis W.M. Keck Center for Active Visualization in the Earth Sciences built this incredible demonstration of interactive AR topography with funding from the National Science Foundation. The demonstration uses Microsoft Kinect as well as water flow simulations based on the Saint-Venant set of shallow water equations.

These AR sandboxes will be set up as hands-on exhibits in science museums including the UC Davis Tahoe Environmental Research Center (TERC).

(Source: idav.ucdavis.edu)

"Companies that build digital products and services are engaging in a new level of competition; it’s no longer good enough to deliver a usable product. Our designs must reach an aspirational vision that elevates the experience beyond mere usability."

http://www.cooper.com/journal/2012/05/elevating_the_brand_and_visual.html

Levitation: Baby Steps

An exciting new project from MIT Media Lab holds the promise of being able to control and levitate the objects around you, opening new doorways for digital and physical interactions with your environment. 

Says creator Jinha Lee, ”ZeroN is a physical and digital interaction element that floats and moves in space by computer-controlled magnetic levitation.” Interaction options include physical playback of gestures, physical manipulation of 3D trajectories, camera recording along 3D paths and lighting viewpoints. While these interactions are occurring inside a lab today, let’s hope it won’t remain that way forever. Watch the video to learn more about the technology behind this amazing process.

What am I most excited about? The fact that the day when I can say, “Accio ZeroN!” only seems to be getting closer.


‘Welcome to the Anthropocene’ Earth Animation


This 3-minute video is simply stunning, you won’t be able to take your eyes off it. I highly recommend watching it in full-screen mode. The visual execution is superb, and the data that unfolds contains thought-provoking insights about our impact on the planet. A question comes to mind: are we nearing an age where our technology can support a more lightweight visual impact, or will the lines criss-crossing the planet only increase as a new private space industry starts to gain its footing?


About the project:


Welcome to the Anthropocene, commissioned by the London Planet Under Pressure conference, provides a data visualization of the state of the planet. It opens at the beginning of the Industrial Revolution. As the camera swoops over Earth, viewers watch the planetary impact of humanity: cities, roads, railways, pipelines, cables and shipping lanes until finally the world’s planes spin a fine web around the planet. The film is produced as part of the world’s first educational portal on the Anthropocene.

"To be human is to be a user (and maker and remaker) of technology."

Alexis Madrigal

16th Century Amsterdam in 3D

Amsterdam-based studio PlusOne has completed an intriguing project for the Amsterdam Museum: a series of stunning videos that bring the viewer into the physical, political and religious milieu of one of the most important port cities of the 16th century.

3D art has the unique quality of feeling extremely immersive and immediate, which is why it is a fantastic way to introduce people to a historical setting in full color! 

The creative team behind the production spoke with Motionographer for an in-depth interview, be sure to check out the original post for more details, photos and videos.

The Future of Science

The Future of Science


Awe-Inspiring: An Interactive, Musical Starry Night

Greek artist Petros Vrellis has successfully taken our breath away. We love seeing art and tech come together, and this homage to a great master is nothing short of wondrous. Opening up an old favorite to so many new possibilities, while still retaining the majesty and integrity of the original work, is no easy feat. Petros, we hope you make a habit of it!

(Source: Engadget)

An unexpected new technique is starting to take hold amongst archaeologists: using lasers to determine the dimension of bones and then 3D printing them to create a full dino skeleton. It’s simple, effective, brilliant, and should have happened a long time ago!

MakerBot is so awesome.

This magical story begins with inventor and magician Wolfgang von Kempelen’s parlor demonstrations in eighteenth century Vienna, and continues today through a curious turn of events and a California man’s passion for the awe-inspiring Mechanical Turk, an impressive contraption which appears to intelligently play chess by mechanical means alone.

Mechanical TurkSince the artifact was lost in a fire in 1854, its mysterious inner workings have remained a topic of much speculation. Until now.

After years of research and study, magic-maker and automaton-collector John Gaughan has painstakingly rebuilt the Turk. Gaughan keeps a reliquary shop in Atwater, CA and has a wealth of knowledge, delightful anecdotes, little-known facts, and a master’s experience with magical automatons and cabinetry, Houdini-esque escape hatches, optical illusions, and levitating carpets (and teddy bears). 

It’s fascinating how powerful confidence and belief can be. Charles Babbage, the inventor of the first computer experienced the Mechanical Turk in the 1770’s. Says Gaughan,

People then didn’t know it was an illusion. They thought it was a thinking machine. And Babbage thought: “My god, if they can build a machine that plays chess, I should be able to make a machine that that can execute various rational functions.”

So this very powerful illusion could be part of what inspired Babbage as well as Jaquard, the inventor of the mechanical loom, to have the courage to innovate on such a great scale. It turns out magic has its uses, after all.

Do click through and read the entire interview with Gaughan, it’s well worth it.

(Source: Boing Boing)